OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…

Top stories

GDC 2014 Report

libgdx: We’ll go 1.0 next weekend!

Recent posts

A Performance Comparison Between Java and C on the Nexus 5

How Powerful Is Your Nexus 7?

Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection

Android native development

Android on x86: Java Native Interface and the Android Native Development Kit 

jnigen wiki page

Wrapping a C++ library with JNI – introduction

Game industry & development

How In-app Purchases Have Destroyed The Industry

How in-app purchase is not really destroying the games industry

How to become a Graphics Programmer in the games industry

The indie roadmap

You Don’t Need Millions of Dollars

Online books and references

Data-Oriented Design

Game Programming Patterns

Platform/GFX/MobileGPUs

OpenGL articles & tutorials

OpenGL dumb mistakes: the mysterious Perfect Circular Hole

GLKit to the max: OpenGL ES 2.0 for iOS

Web development

Asset loading in emscripten and PNaCl

Compiling to the Web

First 3D Commercial Web Game Powered By asm.js Unveiled

On Asm.js

Playing With Emscripten and ASM.js

Misc

Farewell DirectX

Modern C++: What you need to know

Never Again in Graphics: Unforgivable graphic curses.

Support RoboVM (and get Java 8 and other Goodies)

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How Powerful Is Your Nexus 7?

The following post is based on a paper generously contributed by Jerome Huck, a senior aerospace/defence engineer, scientist, and author. A link to figures and the code can be found at the bottom of this post. So you want to run some heavy-duty algorithms on your Android device, and you’re wondering what is the best environment […]

Finishing Up Our Native Air Hockey Project With Touch Events and Basic Collision Detection

In this post in the air hockey series, we’re going to wrap up our air hockey project and add touch event handling and basic collision detection with support for Android, iOS, and emscripten. Prerequisites This lesson continues the air hockey project series, building upon the code from GitHub for ‘article-3-matrices-and-objects’. Here are the previous posts in this series: […]

OpenGL Roundup, October 28, 2013: Narasimha Live Wallpaper, Military Mobile and more…

This time around, we have some new live wallpapers as well as a new Android application using OpenGL ES 2.0. Check them out below… 3D Ganesh Live Wallpaper https://play.google.com/store/apps/details?id=com.justharinama.ganeshlivewallpaper 3D Narasimha Live Wallpaper https://play.google.com/store/apps/details?id=com.justharinaam.narasimha 3D Jagannath Live Wallpaper https://play.google.com/store/apps/details?id=com.justharinama.skynormalwall Military Mobile Military Mobile features accurate information regarding Military Bases, Military Ribbons, and Military Ranks. Military […]

Adding a 3d Perspective and Object Rendering to Our Air Hockey Project in Native C Code

For this post in the air hockey series, we’ll learn how to render our scene from a 3D perspective, as well as how to add a puck and two mallets to the scene. We’ll also see how easy it is to bring these changes to Android, iOS, and emscripten. Prerequisites This lesson continues the air […]

Learn how to develop mobile graphics using OpenGL ES 2