I’m happy to announce that my book, OpenGL ES 2 for Android: A Quick-Start Guide, is now being readied to be sent off to the printers! I owe a special thanks to the publishers, to you guys, my readers and reviewers, and I also owe a special thanks to Mario Zechner, the creator of libgdx, for writing a great foreword and generously helping to promote the book on his end!
Mario has also co-authored ”Beginning Android Games” with Robert Green; I think that his book can be the perfect complement to my own, as you’ll also learn about many of the additional aspects of game development that I didn’t get the chance to cover in my own book, such as:
- How to develop 2D games, from beginning to end.
- How to publish to the market, support your users, and deal with crash reports.
- Using the Native Development Kit (NDK) to support C and C++ code.
If you’re looking to hit additional platforms, libgdx also has you covered. You can port your Java-based Android game to the desktop, to the web via WebGL, and even to iOS with a few nifty tricks. I plan to cover cross-platform development using libgdx in some subsequent posts, as well as going by the C / C++ route which I will also be covering in future posts.
If you use Reddit, you can also visit our respective Reddit threads here:
I’m glad that the book is finally starting to head out the door; it feels like the end of a journey. It was a journey that was well worth it.