OpenGL Roundup, June 24, 2013

Here are some interesting links I’ve come across recently:

Cross-platform

Giveaways

OpenGL

NDK

SDKs

OpenGL ES 2 for Android, Printed in Full Color

OpenGL ES 2 for Android: A Quick-Start GuideOpenGL ES 2 for Android is now in full color print!

Have you ever wanted to learn more about OpenGL and graphics programming? With OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn about modern OpenGL graphics programming from the ground up. You’ll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you’ll learn each new concept from first principles. You won’t just learn about a feature; you’ll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

Android is now on top of the market, with millions of devices shipping every day. It’s never been a better time to learn how to create your own 3D games and live wallpaper for Android.  If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.

I am again grateful to all of my reviewers, readers, commentators, family and friends, and especially my managing editor, Susannah Davidson Pfalzer, and the rest of the team at the Pragmatic Bookshelf for taking on my book and being so supportive and helpful along the way, and Mario Zechner for his great feedback and foreword. Mario’s also co-authored a book, Beginning Android Games, with Robert Green, which is a a great compliment to the book as it covers additional topics specific to game development and Android.

Learn more about OpenGL ES 2 for Android: A Quick-Start Guide:

This has been a long journey, challenging at times, but very rewarding in the end. Thank you for being there with me along the way. 🙂

Important News for RSS Readers: Your Subscription May End!

Google Reader is shutting down on July 1st. If you use Google Reader and have not yet migrated to another provider, then you will no longer be subscribed to this site and will no longer receive updates.

To stay subscribed, you can head over to this page: http://feeds.feedburner.com/LearnOpenglEs. From there, you have a couple of options:

  1. You can select a web-based reader, or one of the other readers in the box that says “Subscribe Now!”
  2. You can also subscribe via email by selecting Get Learn OpenGL ES delivered by email.

If you haven’t yet migrated from Google Reader, then I hope that you choose at least one option — Google Reader won’t be available after June 30th!

As always, thank you for support and for visiting Learn OpenGL ES. 🙂