Android Lesson Eight: An Introduction to Index Buffer Objects (IBOs)
By Admin on May 10, 2012 in
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Get the Book
- Android Lesson One: Getting Started May 29, 2011
- Android Lesson Four: Introducing Basic Texturing September 25, 2011
- Android Lesson Two: Ambient and Diffuse Lighting June 15, 2011
- Rotating An Object With Touch Events February 27, 2012
- Android Lesson Three: Moving to Per-Fragment Lighting June 23, 2011
- Site Updates, and Thoughts on Native Development for the Web April 30, 2013
- Introducing GLWallpaperService April 3, 2013
- Announcing the New Forums, and a Roundup! February 21, 2013
- Introducing OpenGL ES for Android: A Quick-Start Guide, Now in Beta January 30, 2013
- OpenGL Community Roundup, January 2013 Edition January 19, 2013
- Admin: Thanks for the kind compliments! The game loop is ...
- Steve: Great book, just finished reading it. Worth every...
- MIP Mapping and Texture Sampling | CG Dev / OpenGL: [...] http://www.learnopengles.com/android-lesson-...
- Admin: I haven't done a C++ version yet. Maybe you could...
- Deduu: Hi Admin, do you have c++ version code for lesson ...
- Lesson One: Getting Started
- Lesson Two: Ambient and Diffuse Lighting
- Lesson Three: Moving to Per-Fragment Lighting
- Lesson Four: Introducing Basic Texturing
- Lesson Five: An Introduction to Blending
- Lesson Six: An Introduction to Texture Filtering
- Lesson Seven: An Introduction to Vertex Buffer Objects
- Lesson Eight: An Introduction to Index Buffer Objects
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Get the Source Code
Source code is available at the GitHub repository.