A quick roundup:
There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal, a new API which promises to increase performance and reduce driver overhead.
Here are some more links for your fall reading:
Tri-morph – A first game by a reader of Learn OpenGL ES.
Enjoy the fall colours! 🙂
Two big names in the game development community are celebrating their achievements as they reach important milestones and bring their work to the community:
Congrats to you guys, and thanks for sharing your work with the world!
In other news, I’d like to thank El androide libre and Mobile Phone Development for linking to A Performance Comparison Between Java and C on the Nexus 5, which turned out to be more controversial than expected! A member of the Google team has kindly offered to help out with bringing the benchmark to RenderScript, so that will be interesting to see.
libgdx: We’ll go 1.0 next weekend!
Android native development
Game industry & development
Online books and references
OpenGL articles & tutorials
From the libgdx blog: “Intel Developer Zone and BeMyApp are holding a couple of code fests over the next few weeks in Berlin, New York and Santa Clara. During these events, Intel will help you port your Android apps using native code to x86, free of charge!”
This time around, we have some new live wallpapers as well as a new Android application using OpenGL ES 2.0. Check them out below…
Until next time!
Here’s the beginning of a new series on OpenGL ES 2.0 for iOS, using Apple’s GLKit.
ROBOVM BACKEND IN LIBGDX NIGHTLIES AND FIRST PERFORMANCE FIGURES! – Libgdx is moving to a new backend for iOS that uses RoboVM, a Java to machine code compiler for iOS. Initial performance figures look good!
Zero to Sixty in One Second – the developer & designer behind acko.net has redesigned his header and website using WebGL, and I have to say that it looks very cool.
And now for something completely different…
As some of you may already know, Apple recently announced the iPhone 5s & 5c at their annual iPhone event, and one of the new updates is that the iPhone 5s will also be coming with support for OpenGL ES 3.0! Google announced support for OpenGL ES 3.0 with their release of Android 4.3 not too long ago, so the new version is slowly making its way onto mobile devices.
OpenGL ES 3.0 is backwards-compatible with OpenGL ES 2.0, so everything you learned about OpenGL ES 2.0 still applies. This post from Phoronix goes into more detail about what the new version brings: A Look At OpenGL ES 3.0: Lots Of Good Stuff.
On to the roundup:
Ghoshehsoft’s Blog – A look at many topics related to OpenGL ES 2.0 on Android.
Project Anarchy – “Project Anarchy is a complete end to end game engine and state-of-the-art toolset for mobile. Project Anarchy also comprises a vibrant game development community centered right here at www.projectanarchy.com. Project Anarchy includes an entirely free license to ship your game on iOS, Android and Tizen platforms.”
Here are some interesting links I’ve come across recently: