Category Archives: Roundups

OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…

Top stories

GDC 2014 Report

libgdx: We’ll go 1.0 next weekend!

Recent posts

A Performance Comparison Between Java and C on the Nexus 5

How Powerful Is Your Nexus 7?

Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection

Android native development

Android on x86: Java Native Interface and the Android Native Development Kit 

jnigen wiki page

Wrapping a C++ library with JNI – introduction

Game industry & development

How In-app Purchases Have Destroyed The Industry

How in-app purchase is not really destroying the games industry

How to become a Graphics Programmer in the games industry

The indie roadmap

You Don’t Need Millions of Dollars

Online books and references

Data-Oriented Design

Game Programming Patterns

Platform/GFX/MobileGPUs

OpenGL articles & tutorials

OpenGL dumb mistakes: the mysterious Perfect Circular Hole

GLKit to the max: OpenGL ES 2.0 for iOS

Web development

Asset loading in emscripten and PNaCl

Compiling to the Web

First 3D Commercial Web Game Powered By asm.js Unveiled

On Asm.js

Playing With Emscripten and ASM.js

Misc

Farewell DirectX

Modern C++: What you need to know

Never Again in Graphics: Unforgivable graphic curses.

Support RoboVM (and get Java 8 and other Goodies)

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OpenGL Roundup, November 4, 2013

Android 4.4 for Game Developers

APPS WORLD LONDON 2013

New Adventures in C++ with Cinder and More

Objectively Stylish – The NYTimes Objective-C style guide.

Vivante Unveils Less than 1 mm2 OpenGL ES 2.0 GPU for Wearables and Internet of Things (IoT) Devices

Why use a Graphics Library instead of an Engine? (Ex: OpenGL vs Unity) – Graphics Programming and Theory – GameDev.net

From the libgdx blog: “Intel Developer Zone and BeMyApp are holding a couple of code fests over the next few weeks in BerlinNew York and Santa Clara. During these events, Intel will help you port your Android apps using native code to x86, free of charge!”

Check out the source code for the new acko.net front end: https://github.com/unconed/fuse10/.

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OpenGL Roundup, October 28, 2013: Narasimha Live Wallpaper, Military Mobile and more…

This time around, we have some new live wallpapers as well as a new Android application using OpenGL ES 2.0. Check them out below…

3D Ganesh Live Wallpaper

3d-ganesh-live-wallpaper

https://play.google.com/store/apps/details?id=com.justharinama.ganeshlivewallpaper

3D Narasimha Live Wallpaper

3d-narasimha-live-wallpaper

https://play.google.com/store/apps/details?id=com.justharinaam.narasimha

3D Jagannath Live Wallpaper

3d-jagannath-live-wallpaper

https://play.google.com/store/apps/details?id=com.justharinama.skynormalwall

Military Mobile

Military Mobile features accurate information regarding Military Bases, Military Ribbons, and Military Ranks. Military Mobile also comes with quizzes on US Military subject matter, as well as a rich set of social features.
military-mobile-1 military-mobile-2 military-mobile-3

 
https://play.google.com/store/apps/details?id=com.savageking.empireofbases

militarymobile_qrcode

 
Until next time!

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OpenGL Roundup, September 19, 2013

Here’s the beginning of a new series on OpenGL ES 2.0 for iOS, using Apple’s GLKit.

ROBOVM BACKEND IN LIBGDX NIGHTLIES AND FIRST PERFORMANCE FIGURES! - Libgdx is moving to a new backend for iOS that uses RoboVM, a Java to machine code compiler for iOS. Initial performance figures look good!

Zero to Sixty in One Second - the developer & designer behind acko.net has redesigned his header and website using WebGL, and I have to say that it looks very cool.

And now for something completely different…

Using runtime-compiled C++ code as a scripting language.

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OpenGL Roundup, September 12, 2013

As some of you may already know, Apple recently announced the iPhone 5s & 5c at their annual iPhone event, and one of the new updates is that the iPhone 5s will also be coming with support for OpenGL ES 3.0! Google announced support for OpenGL ES 3.0 with their release of Android 4.3 not too long ago, so the new version is slowly making its way onto mobile devices.

OpenGL ES 3.0 is backwards-compatible with OpenGL ES 2.0, so everything you learned about OpenGL ES 2.0 still applies. This post from Phoronix goes into more detail about what the new version brings: A Look At OpenGL ES 3.0: Lots Of Good Stuff.

On to the roundup:

Ghoshehsoft’s Blog - A look at many topics related to OpenGL ES 2.0 on Android.

Project Anarchy - “Project Anarchy is a complete end to end game engine and state-of-the-art toolset for mobile. Project Anarchy also comprises a vibrant game development community centered right here at www.projectanarchy.com. Project Anarchy includes an entirely free license to ship your game on iOS, Android and Tizen platforms.”

emscripten and PNaCl: Build Systems

What Does gpus_ReturnGuiltyForHardwareRestart Mean?

Theoretical Engineering: Occlusion Culling for BrickSmith

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OpenGL Roundup, June 24, 2013

Here are some interesting links I’ve come across recently:

Cross-platform

Giveaways

OpenGL

NDK

SDKs

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Announcing the New Forums, and a Roundup!

Starting from today, Learn OpenGL ES now has a new community section of the site with a new set of forums! [Edit: Due to some technical issues and low usage, I have disabled the forums until further notice. I would still like to have a forums section in the future, so they can come back if the comments section proves to be inadequate. Thanks!] I’ve also switched themes, so please let me know if you find any issues, have feedback or miss anything from the old theme!

On to the roundup:

I’m also happy to announce that in the spirit of sharing with the community, all of the content on this site is now licensed under the Creative Commons CC-BY-SA 3.0 license. Please feel free to reuse and share in the spirit of CC-BY-SA 3.0.

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OpenGL Community Roundup, January 2013 Edition

Welcome to another community round-up! A lot of people have been busy, creating great games, tutorials, and live wallpapers. Check them out below (in alphabetical order):

Advancing Usability

Ino

pleyasLab

Rene van der Lende

  • Kube — a tutorial on rotating a cube using OpenGL for Android.

Teaching Machines

Team Blubee

If I forgot someone or something, just let me know! I hope you all enjoyed the holidays, and I look forward to a great 2013, with more great stuff coming from the community. :)

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OpenGL Community Roundup, October Edition

It’s almost Halloween, which means it’s time to showcase another great set of apps and posts from the community. :)

First up, we have…

Wubbly Bubble Live Wallpaper

This interesting and lively live wallpaper renders a deforming 3D bubble to your home screen, with five different themes, many options for customization, and it runs on a wide range of devices. Download it here: https://play.google.com/store/apps/details?id=com.Ephemeral

Next up we have…

Blu Mountain Live Wallpaper

This is a very peaceful and relaxing live wallpaper, overlooking Mt. Fuji. You can watch the waves of the rhythmic water, and see the tranquil Sakura leaves fall gracefully as you overlook one of Japan’s most beloved national treasures.

This wallpaper supports the latest tablets, and works well with any Android theme or layout. It also features an upgrade to full HD art. Download it here: https://play.google.com/store/apps/details?id=com.blubee.wp

Roundup

Android OpenGL and slow rendering

Android terrain test

Happy Halloween, everyone!

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