OpenGL ES Roundup, March 9, 2012

Thank yous and mentions

A big thank you goes to the following guys who have recently kindly featured Learn OpenGL ES:

Thanks again; you all have my deepest gratitude!

State of WebGL on Android

The following browsers now support WebGL on Android:

Using Vertex Buffer Objects on Froyo (Android 2.2, SDK 8)

Bindings can be downloaded from here:

I cover how to use these bindings in Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs). Note: These bindings are NOT needed if you don’t mind excluding a quarter of the market (as of the time of this writing) and target Gingerbread and higher.

The new iPad

In non-Android related news, Apple just released the third generation iPad, known as the “new iPad”, with a 2048×1536 “retina display”. Here are the specs:

Apple A5 SoC (system on a chip):

Judging by initial benchmarks, this thing just screams. iOS had never had the “Android lag” problem seen so often on Android phones and tablets, and this new tablet will only continue that trend. To be fair, throw enough hardware at the problem and maybe even Android will become lag-free.

What are your thoughts on the new iPad? Interested in picking it up? I love competition, because the more Apple, Android, and Microsoft duke it out, the better it is for us consumers! So long as nobody ends up dominating the market.

Have a good weekend, all!

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About the book

Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.


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