Top stories
libgdx: We’ll go 1.0 next weekend!
Recent posts
A Performance Comparison Between Java and C on the Nexus 5
Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection
Android native development
Android on x86: Java Native Interface and the Android Native Development Kit
Wrapping a C++ library with JNI – introduction
Game industry & development
How In-app Purchases Have Destroyed The Industry
How in-app purchase is not really destroying the games industry
How to become a Graphics Programmer in the games industry
You Don’t Need Millions of Dollars
Online books and references
OpenGL articles & tutorials
OpenGL dumb mistakes: the mysterious Perfect Circular Hole
GLKit to the max: OpenGL ES 2.0 for iOS
Web development
Asset loading in emscripten and PNaCl
First 3D Commercial Web Game Powered By asm.js Unveiled
Playing With Emscripten and ASM.js
Misc
Modern C++: What you need to know
Never Again in Graphics: Unforgivable graphic curses.
Support RoboVM (and get Java 8 and other Goodies)
About the book
Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.
It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.