OpenGL Roundup, Fall Edition

There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal, a new API which promises to increase performance and reduce driver overhead.

Here are some more links for your fall reading:

Tri-morph – A first game by a reader of Learn OpenGL ES.

Cubist artwork with the help of a GPU

A pretty huge debate about OpenGL has erupted in the dev community involving devs from Valve, Epic, Firaxis, and AMD

Google I/0 2014

A Closer Look at Android RunTime (ART) in Android L

Secrets of Swift’s Speed

Musings On A Year Of Living C++

Rust by Example

Enjoy the fall colours! 🙂

About the book

Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.

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Author: Admin

Kevin is the author of OpenGL ES 2 for Android: A Quick-Start Guide. He also has extensive experience in Android development.

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