Android 4.4 for Game Developers
APPS WORLD LONDON 2013
New Adventures in C++ with Cinder and More
Objectively Stylish — The NYTimes Objective-C style guide.
Vivante Unveils Less than 1 mm2 OpenGL ES 2.0 GPU for Wearables and Internet of Things (IoT) Devices
Why use a Graphics Library instead of an Engine? (Ex: OpenGL vs Unity) – Graphics Programming and Theory – GameDev.net
From the libgdx blog: “Intel Developer Zone and BeMyApp are holding a couple of code fests over the next few weeks in Berlin, New York and Santa Clara. During these events, Intel will help you port your Android apps using native code to x86, free of charge!”
Check out the source code for the new acko.net front end: https://github.com/unconed/fuse10/.
About the book
Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.
It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.