If you haven’t checked it out yet, I recommend taking a look at the new Android Design website. There are a lot of resources and interesting information on developing attractive apps for Ice Cream Sandwich, Android’s newest platform. With Ice Cream Sandwich comes new changes, such as the deprecation of the menu bar.
Question for you, dear reader: What do you all think about the current site design? I’d love to hear your thoughts and feedback, both positive and negative.
Android is booming very rapidly, and the market share has gone from nothing to dominating the market, within only a couple of years. I still remember when just a bit more than a year ago, competitors still thought that Android was only going to fill a niche market, and that it was “clunky” and “slow”. […]
Diney from db-in.com has a great introduction to shaders up at his site. He annotates his post with useful diagrams and also has a clear and neat introduction to tangent space. Learning WebGL has a cool roundup of WebGL around the web. The NeHe OpenGL site is alive! They are starting to post updates on […]
In this lesson we’ll take a look at the basics of blending in OpenGL. We’ll look at how to turn blending on and off, how to set different blending modes, and how different blending modes mimic real-life effects. In a later lesson, we’ll also look at how to use the alpha channel, how to use […]
Embedding into WordPress This information was originally part of WebGL Lesson One: Getting Started, but I thought it would be more useful if I also broke it out into a post on its own. Embedding WebGL into WordPress can be a little tricky, but if you use the right tags and the HTML editor it […]
This is the fourth tutorial in our Android series. In this lesson, we’re going to add to what we learned in lesson three and learn how to add texturing.We’ll look at how to read an image from the application resources, load this image into OpenGL ES, and display it on the screen. Follow along with me and […]
Hi guys, It’s been ages since I last posted an update, I know. I went away during the summer and neglected the site upon coming back, and now that I’m busy with school it’s been harder than ever to find the time to find an update. Excuses, excuses, I know. In any case, many of […]
Let’s say you’ve decided to develop the next viral game for Android. You now have a choice: Do you go with a pre-packaged solution, flawed and rough around the edges though it may be, or do you decide to DIY (Do It Yourself) which has the disadvantage of reinventing the wheel and spending more time […]
This is the first tutorial for learning OpenGL ES 2 on the web, using WebGL. In this lesson, we’ll look at how to create a basic WebGL instance and display stuff to the screen, as well as what you need in order to view WebGL in your browser. There will also be an introduction to […]
Welcome to the the third tutorial for Android! In this lesson, we’re going to take everything we learned in lesson two and learn how to apply the same lighting technique on a per-pixel basis. We will be able to see the difference, even when using standard diffuse lighting with simple cubes. Assumptions and prerequisites Each […]
Learn how to develop mobile graphics using OpenGL ES 2