OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…

Top stories

GDC 2014 Report

libgdx: We’ll go 1.0 next weekend!

Recent posts

A Performance Comparison Between Java and C on the Nexus 5

How Powerful Is Your Nexus 7?

Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection

Android native development

Android on x86: Java Native Interface and the Android Native Development Kit 

jnigen wiki page

Wrapping a C++ library with JNI – introduction

Game industry & development

How In-app Purchases Have Destroyed The Industry

How in-app purchase is not really destroying the games industry

How to become a Graphics Programmer in the games industry

The indie roadmap

You Don’t Need Millions of Dollars

Online books and references

Data-Oriented Design

Game Programming Patterns

Platform/GFX/MobileGPUs

OpenGL articles & tutorials

OpenGL dumb mistakes: the mysterious Perfect Circular Hole

GLKit to the max: OpenGL ES 2.0 for iOS

Web development

Asset loading in emscripten and PNaCl

Compiling to the Web

First 3D Commercial Web Game Powered By asm.js Unveiled

On Asm.js

Playing With Emscripten and ASM.js

Misc

Farewell DirectX

Modern C++: What you need to know

Never Again in Graphics: Unforgivable graphic curses.

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