Tag Archives: OpenGL ES 2 resources

OpenGL ES Resources and Best Practices

The first place to start for OpenGL documentation on the various mobile platforms is straight at the source:

  • Google’s Android documentation has a small amount of info about OpenGL, though not too much. You’ll get an overview of the APIs and learn how to exclude your application from unsupported devices. According to the OpenGL Dashboard, most devices out there now support OpenGL ES 2.0.
  • Apple’s OpenGL documentation is much better and goes into a lot more depth and detail. At their OpenGL ES for iOS website, you can learn more about best practices and the specifics of using OpenGL on their platform, and they also have videos and sample projects to download.

It’s also worth checking out what the various GPU vendors have to say about best practices and guidelines:

Each GPU vendor also often provides their own SDKs, tools, and IDEs for developing on their GPUs, which can help a great deal with tracing and finding performance issues.

Hope this helps out on your journey ahead!

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