The Project Code Has Moved to Github!

Hi guys,

It’s been ages since I last posted an update, I know. I went away during the summer and neglected the site upon coming back, and now that I’m busy with school it’s been harder than ever to find the time to find an update. Excuses, excuses, I know. 😉

In any case, many of you were asking for a tutorial and demo on texturing, and this is what I’m going to talk about next. There also seems to be a lot more interest for Android tutorials rather than WebGL tutorials, so I will be focusing more time on Android. Let me know if you guys have other thoughts and suggestions.

The project source code is now moving to GitHub! The project page is located at and the repository is located at The old repository at will remain, but will no longer be updated going forward.

There was nothing wrong with the Google Code project site, and in fact I prefer the simplicity of Google’s interface, but I also prefer to develop using Git. Once you’ve gotten used to Git, it’s hard to go back to anything else. An advantage of GitHub is that it should be easier for others to fork and contribute to the project if they wish to.

As always, let me know your comments and thoughts. The code for Lesson 4 is already done, so I’ll start writing it up now and hopefully publish that soon!

Enhanced by Zemanta

About the book

Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.


Leave a Reply

Your email address will not be published. Required fields are marked *