OpenGL ES for Android: A Quick-Start Guide follows in the tradition of this website and goes into more detail, teaching you how to create your first OpenGL project from scratch. You’ll learn about shaders, the OpenGL pipeline, and discover the power of OpenGL ES 2.0. If you want to learn more about OpenGL for Android and you have a creative vision that you’d like to share with the world, then this is the book for you.
I would like to invite you, dear reader, to come check out the book and participate in the beta. As a beta book, the book is almost finished, with just a few rough edges and a couple of chapters to go, and a few things that need to be worked on. I could benefit greatly from your suggestions and feedback!
I hope that the book proves useful to you, and thanks for your continued support. 🙂