Archives
2017
January
2016
August
2015
June
2014
October
July
April
2013
November
- Finishing Up Our Native Air Hockey Project With Touch Events and Basic Collision Detection
- OpenGL Roundup, November 4, 2013
October
September
- OpenGL Roundup, October 1, 2013: Hexscreen 3D Live Wallpaper and more…
- OpenGL Roundup, September 19, 2013
- Adding a 3d Perspective and Object Rendering to Our Air Hockey Project in Native C Code
- OpenGL Roundup, September 12, 2013
July
- Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for Emscripten
- Android 4.3 Jelly Bean Introduces Support for OpenGL ES 3.0
- Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS
- Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2, Using (Almost) the Same Code on iOS, Android, and Emscripten
- Calling OpenGL from C on the Web by Using Emscripten, Sharing Common Code with Android and iOS
- Calling OpenGL from C on iOS, Sharing Common Code with Android
- Calling OpenGL from C on Android, Using the NDK
June
- OpenGL Roundup, June 24, 2013
- OpenGL ES 2 for Android, Printed in Full Color
- Important News for RSS Readers: Your Subscription May End!
May
- OpenGL ES Resources and Best Practices
- Beginning Android Games, to Learn More About Game Development for Android
- Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web
April
February
January
2012
October
August
July
June
May
April
March
- OpenGL ES Roundup, March 9, 2012
- Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs)
February
2011
December
October
September
- How to Embed Webgl into a WordPress Post
- Android Lesson Four: Introducing Basic Texturing
- The Project Code Has Moved to Github!
July
June
- WebGL Lesson One: Getting Started
- Android Lesson Three: Moving to Per-Fragment Lighting
- Android Lesson Two: Ambient and Diffuse Lighting