<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Roundups on Learn OpenGL ES</title><link>https://www.learnopengles.com/category/roundups/</link><description>Recent content in Roundups on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 17 Nov 2016 00:44:21 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/category/roundups/index.xml" rel="self" type="application/rss+xml"/><item><title>New Roundup + Support for Android Studio</title><link>https://www.learnopengles.com/new-roundup-support-for-android-studio/</link><pubDate>Mon, 08 Aug 2016 13:57:37 +0000</pubDate><guid>https://www.learnopengles.com/new-roundup-support-for-android-studio/</guid><description>Hi all, Thanks to Denis Kniazhev, the code on Github now supports Android Studio! A quick roundup: Game Programming Patterns, now in print and eBook! Minima live wallpaper Split! An artistic effect for your photos and images.</description></item><item><title>OpenGL Roundup, Fall Edition</title><link>https://www.learnopengles.com/opengl-roundup-fall-edition/</link><pubDate>Fri, 24 Oct 2014 13:39:41 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-fall-edition/</guid><description>There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 …</description></item><item><title>OpenGL Roundup, April 29, 2014: Milestones</title><link>https://www.learnopengles.com/opengl-roundup-april-29-2014-milestones/</link><pubDate>Tue, 29 Apr 2014 22:14:12 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-april-29-2014-milestones/</guid><description>Two big names in the game development community are celebrating their achievements as they reach important milestones and bring their work to the community: libGDX 1.0 released Zero to 95,688: How I wrote Game Programming Patterns Congrats to you guys, and thanks for sharing your work with the world! In other news, I’d like to thank El androide …</description></item><item><title>OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…</title><link>https://www.learnopengles.com/opengl-roundup-april-10-2014-gdc-2014-report-libgdx-1-0-data-oriented-design-and-more/</link><pubDate>Thu, 10 Apr 2014 17:05:51 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-april-10-2014-gdc-2014-report-libgdx-1-0-data-oriented-design-and-more/</guid><description>Top stories GDC 2014 Report libgdx: We’ll go 1.0 next weekend! Recent posts A Performance Comparison Between Java and C on the Nexus 5 How Powerful Is Your Nexus 7? Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection Android native development Android on x86: Java Native Interface and the Android …</description></item><item><title>OpenGL Roundup, November 4, 2013</title><link>https://www.learnopengles.com/opengl-roundup-november-4-2013/</link><pubDate>Mon, 04 Nov 2013 18:55:43 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-november-4-2013/</guid><description>Android 4.4 for Game Developers APPS WORLD LONDON 2013 New Adventures in C++ with Cinder and More Objectively Stylish — The NYTimes Objective-C style guide. Vivante Unveils Less than 1 mm2 OpenGL ES 2.0 GPU for Wearables and Internet of Things (IoT) Devices Why use a Graphics Library instead of an Engine? (Ex: OpenGL vs Unity) – …</description></item><item><title>OpenGL Roundup, October 28, 2013: Narasimha Live Wallpaper, Military Mobile and more…</title><link>https://www.learnopengles.com/opengl-roundup-october-28-2013-narasimha-live-wallpaper-military-mobile-and-more/</link><pubDate>Mon, 28 Oct 2013 17:17:58 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-october-28-2013-narasimha-live-wallpaper-military-mobile-and-more/</guid><description>This time around, we have some new live wallpapers as well as a new Android application using OpenGL ES 2.0. Check them out below… 3D Ganesh Live Wallpaper &lt;a href="https://play.google.com/store/apps/details?id=com.justharinama.ganeshlivewallpaper"&gt;https://play.google.com/store/apps/details?id=com.justharinama.ganeshlivewallpaper&lt;/a&gt; 3D Narasimha Live Wallpaper &lt;a href="https://play.google.com/store/apps/details?id=com.justharinaam.narasimha"&gt;https://play.google.com/store/apps/details?id=com.justharinaam.narasimha&lt;/a&gt; 3D Jagannath Live Wallpaper &lt;a href="https://play.google.com/store/apps/details?id=com.justharinama.skynormalwall"&gt;https://play.google.com/store/apps/details?id=com.justharinama.skynormalwall&lt;/a&gt; Military Mobile Military Mobile features accurate information regarding Military Bases, Military Ribbons, and Military Ranks. Military …</description></item><item><title>OpenGL Roundup, October 1, 2013: Hexscreen 3D Live Wallpaper and more…</title><link>https://www.learnopengles.com/opengl-roundup-october-1-2013-hexscreen-3d-live-wallpaper-and-more/</link><pubDate>Fri, 20 Sep 2013 14:58:15 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-october-1-2013-hexscreen-3d-live-wallpaper-and-more/</guid><description>A fellow developer and blogger, Hisham, has released his Hexscreen 3D Live Wallpaper to the market, and it looks quite cool. Check it out: The wallpaper can be downloaded from Google Play. In other news… Libgdx and Bullet Physics on iOS via RoboVM</description></item><item><title>OpenGL Roundup, September 19, 2013</title><link>https://www.learnopengles.com/opengl-roundup-september-19-2013/</link><pubDate>Thu, 19 Sep 2013 15:30:19 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-september-19-2013/</guid><description>Here’s the beginning of a new series on OpenGL ES 2.0 for iOS, using Apple’s GLKit. GLKit to the max: OpenGL ES 2.0 for iOS – Part 1: GLKit Features OpenGL ES 2: How does it draw? ROBOVM BACKEND IN LIBGDX NIGHTLIES AND FIRST PERFORMANCE FIGURES! – Libgdx is moving to a new backend for iOS …</description></item><item><title>OpenGL Roundup, September 12, 2013</title><link>https://www.learnopengles.com/opengl-roundup-september-12-2013/</link><pubDate>Thu, 12 Sep 2013 16:25:36 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-september-12-2013/</guid><description>As some of you may already know, Apple recently announced the iPhone 5s &amp;amp; 5c at their annual iPhone event, and one of the new updates is that the iPhone 5s will also be coming with support for OpenGL ES 3.0! Google announced support for OpenGL ES 3.0 with their release of Android 4.3 not …</description></item><item><title>OpenGL Roundup, June 24, 2013</title><link>https://www.learnopengles.com/opengl-roundup-june-24-2013/</link><pubDate>Mon, 24 Jun 2013 17:30:57 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-june-24-2013/</guid><description>Here are some interesting links I’ve come across recently: Cross-platform LIBGDX ROBOVM BACKEND Watch how Valve and Nvidia ported Source to Linux (and GL!) Giveaways Free Book! (Programming 3D Applications in HTML5 and WebGL) OpenGL History of the Modern GPU Series How to write portable WebGL OpenGL ES Particle System Tutorial: Part 1/3 NDK Porting …</description></item><item><title>Announcing the New Forums, and a Roundup!</title><link>https://www.learnopengles.com/announcing-the-new-qa-and-forums-and-a-roundup/</link><pubDate>Thu, 21 Feb 2013 02:36:32 +0000</pubDate><guid>https://www.learnopengles.com/announcing-the-new-qa-and-forums-and-a-roundup/</guid><description>Starting from today, Learn OpenGL ES now has a new community section of the site with a new set of forums! [Edit: Due to some technical issues and low usage, I have disabled the forums until further notice. I would still like to have a forums section in the future, so they can come back …</description></item><item><title>OpenGL Community Roundup, January 2013 Edition</title><link>https://www.learnopengles.com/opengl-community-roundup-january-2013-edition/</link><pubDate>Sat, 19 Jan 2013 16:23:35 +0000</pubDate><guid>https://www.learnopengles.com/opengl-community-roundup-january-2013-edition/</guid><description>Welcome to another community round-up! A lot of people have been busy, creating great games, tutorials, and live wallpapers. Check them out below (in alphabetical order): Advancing Usability How to use the new OpenGL features of Qt5 Ino Pizza Snake Free pleyasLab Dolphins Real 3D Gaia 3D HD Free Rene van der Lende Kube — a tutorial …</description></item><item><title>OpenGL Community Roundup, October Edition</title><link>https://www.learnopengles.com/opengl-community-roundup-october-edition/</link><pubDate>Tue, 30 Oct 2012 01:10:08 +0000</pubDate><guid>https://www.learnopengles.com/opengl-community-roundup-october-edition/</guid><description>It’s almost Halloween, which means it’s time to showcase another great set of apps and posts from the community. 🙂 First up, we have… Wubbly Bubble Live Wallpaper This interesting and lively live wallpaper renders a deforming 3D bubble to your home screen, with five different themes, many options for customization, and it runs on …</description></item><item><title>Check Out These Cool Live Wallpapers, Games, and Tutorials by Fellow Learn OpenGL ESers!</title><link>https://www.learnopengles.com/check-out-these-cool-live-wallpapers-games-and-tutorials-by-fellow-learn-opengl-esers/</link><pubDate>Fri, 10 Aug 2012 08:00:20 +0000</pubDate><guid>https://www.learnopengles.com/check-out-these-cool-live-wallpapers-games-and-tutorials-by-fellow-learn-opengl-esers/</guid><description>The community has been busy here at Learn OpenGL ES, as many visitors have been developing fantastic games, live wallpapers, and tutorials of their own! I’d like to highlight some of the work that I have come across in recent weeks; if you’re part of the community here and would like to be featured as …</description></item><item><title>Check out These Cool Apps from an Early Student of Learn OpenGL ES!</title><link>https://www.learnopengles.com/check-out-these-cool-apps-from-an-early-student-of-learn-opengl-es/</link><pubDate>Tue, 26 Jun 2012 15:18:18 +0000</pubDate><guid>https://www.learnopengles.com/check-out-these-cool-apps-from-an-early-student-of-learn-opengl-es/</guid><description>An early student of Learn OpenGL ES, Miguel, has been working on some neat apps lately. Miguel was one of the first readers at Learn OpenGL ES, and we’ve exchanged at least a few emails back and forth about different topics, such as working with the camera through matrices. We were both learning a lot …</description></item><item><title>Android Emulator Now Supports Native OpenGL ES2.0!</title><link>https://www.learnopengles.com/android-emulator-now-supports-native-opengl-es2-0/</link><pubDate>Thu, 12 Apr 2012 17:04:50 +0000</pubDate><guid>https://www.learnopengles.com/android-emulator-now-supports-native-opengl-es2-0/</guid><description>For those of you who may have missed it, the Android team recently released an upgraded emulator image that has support for native OpenGL ES 2.0! That’s right; not only is it now supported, but the calls are translated to desktop OpenGL so they can be accelerated by your native graphics layer. It’s still better …</description></item><item><title>OpenGL ES Roundup, March 9, 2012</title><link>https://www.learnopengles.com/opengl-es-roundup-march-9-2012/</link><pubDate>Sat, 10 Mar 2012 08:00:01 +0000</pubDate><guid>https://www.learnopengles.com/opengl-es-roundup-march-9-2012/</guid><description>Thank yous and mentions A big thank you goes to the following guys who have recently kindly featured Learn OpenGL ES: The Khronos Group. The Khronos Group is a non-profit, member-funded consortium dedicated to open and royalty-free standards for graphics, parallel computing, and dynamic media. There is a lot of cool stuff going on over …</description></item><item><title>OpenGL ES Roundup, February 12, 2012</title><link>https://www.learnopengles.com/opengl-es-roundup-february-12-2012/</link><pubDate>Sun, 12 Feb 2012 05:00:20 +0000</pubDate><guid>https://www.learnopengles.com/opengl-es-roundup-february-12-2012/</guid><description>If you haven’t checked it out yet, I recommend taking a look at the new Android Design website. There are a lot of resources and interesting information on developing attractive apps for Ice Cream Sandwich, Android’s newest platform. With Ice Cream Sandwich comes new changes, such as the deprecation of the menu bar. Roundup Rasberry …</description></item><item><title>OpenGL ES Roundup, October 4, 2011</title><link>https://www.learnopengles.com/opengl-es-roundup-october-4-2011/</link><pubDate>Wed, 05 Oct 2011 01:53:47 +0000</pubDate><guid>https://www.learnopengles.com/opengl-es-roundup-october-4-2011/</guid><description>Diney from db-in.com has a great introduction to shaders up at his site. He annotates his post with useful diagrams and also has a clear and neat introduction to tangent space. Learning WebGL has a cool roundup of WebGL around the web. The NeHe OpenGL site is alive! They are starting to post updates on …</description></item></channel></rss>