Two big names in the game development community are celebrating their achievements as they reach important milestones and bring their work to the community:
libGDX 1.0 released
Zero to 95,688: How I wrote Game Programming Patterns
Congrats to you guys, and thanks for sharing your work with the world!
In other news, I’d like to thank El androide libre and Mobile Phone Development for linking to A Performance Comparison Between Java and C on the Nexus 5, which turned out to be more controversial than expected! A member of the Google team has kindly offered to help out with bringing the benchmark to RenderScript, so that will be interesting to see.
About the book
Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.
It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.