There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal, a new API which promises to increase performance and reduce driver overhead.
Here are some more links for your fall reading:
Tri-morph – A first game by a reader of Learn OpenGL ES.
Cubist artwork with the help of a GPU
A Closer Look at Android RunTime (ART) in Android L
Musings On A Year Of Living C++
Enjoy the fall colours! 🙂
About the book
Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.
It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.

I’m working on a new OpenGL live wallpaper, Minima. Check it out if you have a couple free minutes.
Google+ community and beta testing links – https://plus.google.com/u/0/communities/103940955145517226686