OpenGL Roundup, November 4, 2013

Android 4.4 for Game Developers


New Adventures in C++ with Cinder and More

Objectively Stylish — The NYTimes Objective-C style guide.

Vivante Unveils Less than 1 mm2 OpenGL ES 2.0 GPU for Wearables and Internet of Things (IoT) Devices

Why use a Graphics Library instead of an Engine? (Ex: OpenGL vs Unity) – Graphics Programming and Theory –

From the libgdx blog: “Intel Developer Zone and BeMyApp are holding a couple of code fests over the next few weeks in BerlinNew York and Santa Clara. During these events, Intel will help you port your Android apps using native code to x86, free of charge!”

Check out the source code for the new front end:

About the book

Android is booming like never before, with millions of devices shipping every day. In OpenGL ES 2 for Android: A Quick-Start Guide, you’ll learn all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

It’s never been a better time to learn how to create your own 3D games and live wallpapers. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.


Author: Admin

Kevin is the author of OpenGL ES 2 for Android: A Quick-Start Guide. He also has extensive experience in Android development.

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