<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>additive blending on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/additive-blending/</link><description>Recent content in additive blending on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:24:16 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/additive-blending/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Five: An Introduction to Blending</title><link>https://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/</link><pubDate>Mon, 03 Oct 2011 00:49:59 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/</guid><description>In this lesson we’ll take a look at the basics of blending in OpenGL. We’ll look at how to turn blending on and off, how to set different blending modes, and how different blending modes mimic real-life effects. In a later lesson, we’ll also look at how to use the alpha channel, how to use …</description></item></channel></rss>