<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Android on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/android/</link><description>Recent content in Android on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:26:15 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/android/index.xml" rel="self" type="application/rss+xml"/><item><title>How to Use OpenGL ES 2 in an Android Live Wallpaper</title><link>https://www.learnopengles.com/how-to-use-opengl-es-2-in-an-android-live-wallpaper/</link><pubDate>Sat, 14 Jul 2012 20:41:36 +0000</pubDate><guid>https://www.learnopengles.com/how-to-use-opengl-es-2-in-an-android-live-wallpaper/</guid><description>I’ve recently been looking into creating my first Live Wallpaper for Android as an opportunity to learn more about OpenGL ES and hopefully create something neat at the same time. Throughout our entire series of Android tutorials, we’ve been using GLSurfaceView to take care of the hard work of threading and initialization for us; imagine …</description></item></channel></rss>