<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C++ on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/c/</link><description>Recent content in C++ on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 24 Oct 2014 13:39:41 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/c/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL Roundup, Fall Edition</title><link>https://www.learnopengles.com/opengl-roundup-fall-edition/</link><pubDate>Fri, 24 Oct 2014 13:39:41 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-fall-edition/</guid><description>There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 …</description></item><item><title>Site Updates, and Thoughts on Native Development for the Web</title><link>https://www.learnopengles.com/site-updates-and-thoughts-on-native-development-for-the-web/</link><pubDate>Tue, 30 Apr 2013 12:08:45 +0000</pubDate><guid>https://www.learnopengles.com/site-updates-and-thoughts-on-native-development-for-the-web/</guid><description>I’ve recently been spending time travelling overseas, taking a bit of a break after reaching an important milestone with the book, and also taking a bit of a rest from working for myself! The trip has been good so far, and I’ve even been keeping up to date with items from the RSS feed. Here …</description></item></channel></rss>