<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>emscripten on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/emscripten/</link><description>Recent content in emscripten on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 07 Jan 2017 20:00:19 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/emscripten/index.xml" rel="self" type="application/rss+xml"/><item><title>Happy New Year 2017 Roundup – CHIP-8, Rust, and more</title><link>https://www.learnopengles.com/happy-new-year-2017-roundup-chip-8-rust-and-more/</link><pubDate>Sat, 07 Jan 2017 19:32:38 +0000</pubDate><guid>https://www.learnopengles.com/happy-new-year-2017-roundup-chip-8-rust-and-more/</guid><description>Lately, I’ve been more interested in learning about emulators and interpreters, down to the way that CPUs work at a low level. In university, the furthest down we got was C++ and we didn’t spend that much time there, so everything under that has always felt a little like black magic to me. To overcome …</description></item><item><title>OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…</title><link>https://www.learnopengles.com/opengl-roundup-april-10-2014-gdc-2014-report-libgdx-1-0-data-oriented-design-and-more/</link><pubDate>Thu, 10 Apr 2014 17:05:51 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-april-10-2014-gdc-2014-report-libgdx-1-0-data-oriented-design-and-more/</guid><description>Top stories GDC 2014 Report libgdx: We’ll go 1.0 next weekend! Recent posts A Performance Comparison Between Java and C on the Nexus 5 How Powerful Is Your Nexus 7? Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection Android native development Android on x86: Java Native Interface and the Android …</description></item><item><title>Finishing Up Our Native Air Hockey Project With Touch Events and Basic Collision Detection</title><link>https://www.learnopengles.com/finishing-up-our-native-air-hockey-project-with-touch-events-and-basic-collision-detection/</link><pubDate>Fri, 08 Nov 2013 14:51:43 +0000</pubDate><guid>https://www.learnopengles.com/finishing-up-our-native-air-hockey-project-with-touch-events-and-basic-collision-detection/</guid><description>In this post in the air hockey series, we’re going to wrap up our air hockey project and add touch event handling and basic collision detection with support for Android, iOS, and emscripten. Prerequisites This lesson continues the air hockey project series, building upon the code from GitHub for ‘article-3-matrices-and-objects’. Here are the previous posts in this series: …</description></item><item><title>Adding a 3d Perspective and Object Rendering to Our Air Hockey Project in Native C Code</title><link>https://www.learnopengles.com/adding-a-3d-perspective-and-object-rendering-to-our-air-hockey-project-in-native-c-code/</link><pubDate>Wed, 18 Sep 2013 11:45:27 +0000</pubDate><guid>https://www.learnopengles.com/adding-a-3d-perspective-and-object-rendering-to-our-air-hockey-project-in-native-c-code/</guid><description>For this post in the air hockey series, we’ll learn how to render our scene from a 3D perspective, as well as how to add a puck and two mallets to the scene. We’ll also see how easy it is to bring these changes to Android, iOS, and emscripten. Prerequisites This lesson continues the air …</description></item><item><title>Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for Emscripten</title><link>https://www.learnopengles.com/loading-a-png-into-memory-and-displaying-it-as-a-texture-with-opengl-es-2-adding-support-for-emscripten/</link><pubDate>Thu, 25 Jul 2013 00:45:49 +0000</pubDate><guid>https://www.learnopengles.com/loading-a-png-into-memory-and-displaying-it-as-a-texture-with-opengl-es-2-adding-support-for-emscripten/</guid><description>In the last two posts in this series, we added support for loading a PNG file into OpenGL as a texture, and then we displayed that texture on the screen: Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2, Using (Almost) the Same Code on iOS, Android, and Emscripten. …</description></item><item><title>Calling OpenGL from C on the Web by Using Emscripten, Sharing Common Code with Android and iOS</title><link>https://www.learnopengles.com/calling-opengl-from-c-on-the-web-by-using-emscripten-sharing-common-code-with-android-and-ios/</link><pubDate>Mon, 15 Jul 2013 02:05:25 +0000</pubDate><guid>https://www.learnopengles.com/calling-opengl-from-c-on-the-web-by-using-emscripten-sharing-common-code-with-android-and-ios/</guid><description>In the last two posts, we started building up a simple system to reuse a common set of C code in Android and iOS: OpenGL from C on Android by using the NDK Calling OpenGL from C on iOS, Sharing Common Code with Android In this post, we’ll also add support for emscripten, an LLVM-to-JavaScript compiler …</description></item><item><title>Developing a Simple Game of Air Hockey Using C and OpenGL ES 2 for Android, iOS, and the Web</title><link>https://www.learnopengles.com/developing-a-simple-game-of-air-hockey-using-c-and-opengl-es-2-for-android-ios-and-the-web/</link><pubDate>Mon, 20 May 2013 15:06:41 +0000</pubDate><guid>https://www.learnopengles.com/developing-a-simple-game-of-air-hockey-using-c-and-opengl-es-2-for-android-ios-and-the-web/</guid><description>Some of you have been curious about what the air hockey game from the book would be like if we brought it over to other platforms. I would like to find out, myself. 🙂 In the spirit of my last post about cross-platform development, I want to port the air hockey project over to a …</description></item><item><title>Site Updates, and Thoughts on Native Development for the Web</title><link>https://www.learnopengles.com/site-updates-and-thoughts-on-native-development-for-the-web/</link><pubDate>Tue, 30 Apr 2013 12:08:45 +0000</pubDate><guid>https://www.learnopengles.com/site-updates-and-thoughts-on-native-development-for-the-web/</guid><description>I’ve recently been spending time travelling overseas, taking a bit of a break after reaching an important milestone with the book, and also taking a bit of a rest from working for myself! The trip has been good so far, and I’ve even been keeping up to date with items from the RSS feed. Here …</description></item></channel></rss>