<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Froyo on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/froyo/</link><description>Recent content in Froyo on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:25:50 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/froyo/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Eight: An Introduction to Index Buffer Objects (IBOs)</title><link>https://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/</link><pubDate>Thu, 10 May 2012 20:18:12 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/</guid><description>In our last lesson, we learned how to use vertex buffer objects on Android. We learned about the difference between client-side memory and GPU-dedicated memory, and the difference between storing texture, position and normal data in separate buffers, or altogether in one buffer. We also learned how to work around Froyo’s broken OpenGL ES 2.0 …</description></item><item><title>Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs)</title><link>https://www.learnopengles.com/android-lesson-seven-an-introduction-to-vertex-buffer-objects-vbos/</link><pubDate>Wed, 07 Mar 2012 00:03:27 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-seven-an-introduction-to-vertex-buffer-objects-vbos/</guid><description>In this lesson, we’ll introduce vertex buffer objects (VBOs), how to define them, and how to use them. Here is what we are going to cover: How to define and render from vertex buffer objects. The difference between using a single buffer with all the data packed in, or multiple buffers. Problems and pitfalls, and what …</description></item></channel></rss>