<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Programming Patterns on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/game-programming-patterns/</link><description>Recent content in Game Programming Patterns on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 29 Apr 2014 22:14:12 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/game-programming-patterns/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL Roundup, April 29, 2014: Milestones</title><link>https://www.learnopengles.com/opengl-roundup-april-29-2014-milestones/</link><pubDate>Tue, 29 Apr 2014 22:14:12 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-april-29-2014-milestones/</guid><description>Two big names in the game development community are celebrating their achievements as they reach important milestones and bring their work to the community: libGDX 1.0 released Zero to 95,688: How I wrote Game Programming Patterns Congrats to you guys, and thanks for sharing your work with the world! In other news, I’d like to thank El androide …</description></item></channel></rss>