<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gingerbread on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/gingerbread/</link><description>Recent content in Gingerbread on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:25:17 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/gingerbread/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs)</title><link>https://www.learnopengles.com/android-lesson-seven-an-introduction-to-vertex-buffer-objects-vbos/</link><pubDate>Wed, 07 Mar 2012 00:03:27 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-seven-an-introduction-to-vertex-buffer-objects-vbos/</guid><description>In this lesson, we’ll introduce vertex buffer objects (VBOs), how to define them, and how to use them. Here is what we are going to cover: How to define and render from vertex buffer objects. The difference between using a single buffer with all the data packed in, or multiple buffers. Problems and pitfalls, and what …</description></item></channel></rss>