<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>GLKit on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/glkit/</link><description>Recent content in GLKit on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 10 Apr 2014 17:05:51 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/glkit/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL Roundup, April 10, 2014: GDC 2014 Report, libgdx 1.0, Data-Oriented Design and More…</title><link>https://www.learnopengles.com/opengl-roundup-april-10-2014-gdc-2014-report-libgdx-1-0-data-oriented-design-and-more/</link><pubDate>Thu, 10 Apr 2014 17:05:51 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-april-10-2014-gdc-2014-report-libgdx-1-0-data-oriented-design-and-more/</guid><description>Top stories GDC 2014 Report libgdx: We’ll go 1.0 next weekend! Recent posts A Performance Comparison Between Java and C on the Nexus 5 How Powerful Is Your Nexus 7? Finishing up Our Native Air Hockey Project with Touch Events and Basic Collision Detection Android native development Android on x86: Java Native Interface and the Android …</description></item><item><title>Calling OpenGL from C on iOS, Sharing Common Code with Android</title><link>https://www.learnopengles.com/calling-opengl-from-c-on-ios-sharing-common-code-with-android/</link><pubDate>Sun, 14 Jul 2013 00:21:48 +0000</pubDate><guid>https://www.learnopengles.com/calling-opengl-from-c-on-ios-sharing-common-code-with-android/</guid><description>In the last post, we covered how to call OpenGL from C on Android by using the NDK; in this post, we’ll call into the same common code from an Objective-C codebase which will run on an iOS device. Prerequisites A Mac with a suitable IDE installed. An iOS emulator, or a provisioned iPhone or …</description></item></channel></rss>