<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>GLSurfaceView on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/glsurfaceview/</link><description>Recent content in GLSurfaceView on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:26:15 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/glsurfaceview/index.xml" rel="self" type="application/rss+xml"/><item><title>How to Use OpenGL ES 2 in an Android Live Wallpaper</title><link>https://www.learnopengles.com/how-to-use-opengl-es-2-in-an-android-live-wallpaper/</link><pubDate>Sat, 14 Jul 2012 20:41:36 +0000</pubDate><guid>https://www.learnopengles.com/how-to-use-opengl-es-2-in-an-android-live-wallpaper/</guid><description>I’ve recently been looking into creating my first Live Wallpaper for Android as an opportunity to learn more about OpenGL ES and hopefully create something neat at the same time. Throughout our entire series of Android tutorials, we’ve been using GLSurfaceView to take care of the hard work of threading and initialization for us; imagine …</description></item><item><title>Android Lesson Five: An Introduction to Blending</title><link>https://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/</link><pubDate>Mon, 03 Oct 2011 00:49:59 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-five-an-introduction-to-blending/</guid><description>In this lesson we’ll take a look at the basics of blending in OpenGL. We’ll look at how to turn blending on and off, how to set different blending modes, and how different blending modes mimic real-life effects. In a later lesson, we’ll also look at how to use the alpha channel, how to use …</description></item></channel></rss>