<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Google Web Toolkit on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/google-web-toolkit/</link><description>Recent content in Google Web Toolkit on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 03 Aug 2013 23:27:11 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/google-web-toolkit/index.xml" rel="self" type="application/rss+xml"/><item><title>Site Updates, and Thoughts on Native Development for the Web</title><link>https://www.learnopengles.com/site-updates-and-thoughts-on-native-development-for-the-web/</link><pubDate>Tue, 30 Apr 2013 12:08:45 +0000</pubDate><guid>https://www.learnopengles.com/site-updates-and-thoughts-on-native-development-for-the-web/</guid><description>I’ve recently been spending time travelling overseas, taking a bit of a break after reaching an important milestone with the book, and also taking a bit of a rest from working for myself! The trip has been good so far, and I’ve even been keeping up to date with items from the RSS feed. Here …</description></item><item><title>Open Source Cross-Platform OpenGL Frameworks for Android</title><link>https://www.learnopengles.com/open-source-cross-platform-opengl-frameworks-for-android/</link><pubDate>Tue, 12 Jul 2011 04:58:59 +0000</pubDate><guid>https://www.learnopengles.com/open-source-cross-platform-opengl-frameworks-for-android/</guid><description>Let’s say you’ve decided to develop the next viral game for Android. You now have a choice: Do you go with a pre-packaged solution, flawed and rough around the edges though it may be, or do you decide to DIY (Do It Yourself) which has the disadvantage of reinventing the wheel and spending more time …</description></item></channel></rss>