<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>HTML5 on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/html5/</link><description>Recent content in HTML5 on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 24 Jun 2013 17:31:22 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/html5/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL Roundup, June 24, 2013</title><link>https://www.learnopengles.com/opengl-roundup-june-24-2013/</link><pubDate>Mon, 24 Jun 2013 17:30:57 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-june-24-2013/</guid><description>Here are some interesting links I’ve come across recently: Cross-platform LIBGDX ROBOVM BACKEND Watch how Valve and Nvidia ported Source to Linux (and GL!) Giveaways Free Book! (Programming 3D Applications in HTML5 and WebGL) OpenGL History of the Modern GPU Series How to write portable WebGL OpenGL ES Particle System Tutorial: Part 1/3 NDK Porting …</description></item><item><title>Open Source Cross-Platform OpenGL Frameworks for Android</title><link>https://www.learnopengles.com/open-source-cross-platform-opengl-frameworks-for-android/</link><pubDate>Tue, 12 Jul 2011 04:58:59 +0000</pubDate><guid>https://www.learnopengles.com/open-source-cross-platform-opengl-frameworks-for-android/</guid><description>Let’s say you’ve decided to develop the next viral game for Android. You now have a choice: Do you go with a pre-packaged solution, flawed and rough around the edges though it may be, or do you decide to DIY (Do It Yourself) which has the disadvantage of reinventing the wheel and spending more time …</description></item><item><title>WebGL Lesson One: Getting Started</title><link>https://www.learnopengles.com/webgl-lesson-one-getting-started/</link><pubDate>Sun, 26 Jun 2011 23:19:57 +0000</pubDate><guid>https://www.learnopengles.com/webgl-lesson-one-getting-started/</guid><description>This is the first tutorial for learning OpenGL ES 2 on the web, using WebGL. In this lesson, we’ll look at how to create a basic WebGL instance and display stuff to the screen, as well as what you need in order to view WebGL in your browser. There will also be an introduction to …</description></item></channel></rss>