<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Lesson on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/lesson/</link><description>Recent content in Lesson on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:23:44 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/lesson/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Four: Introducing Basic Texturing</title><link>https://www.learnopengles.com/android-lesson-four-introducing-basic-texturing/</link><pubDate>Sun, 25 Sep 2011 06:05:14 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-four-introducing-basic-texturing/</guid><description>This is the fourth tutorial in our Android series. In this lesson, we’re going to add to what we learned in lesson three and learn how to add texturing.We’ll look at how to read an image from the application resources, load this image into OpenGL ES, and display it on the screen. Follow along with me and …</description></item></channel></rss>