<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mipmap on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/mipmap/</link><description>Recent content in Mipmap on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:24:49 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/mipmap/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Six: An Introduction to Texture Filtering</title><link>https://www.learnopengles.com/android-lesson-six-an-introduction-to-texture-filtering/</link><pubDate>Fri, 24 Feb 2012 00:46:15 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-six-an-introduction-to-texture-filtering/</guid><description>In this lesson, we will introduce the different types of basic texture filtering modes and how to use them, including nearest-neighbour filtering, bilinear filtering, and trilinear filtering using mipmaps. You’ll learn how to make your textures appear more smooth, as well as the drawbacks that come from smoothing. There are also different ways of rotating …</description></item></channel></rss>