<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>OpenGL ES 2 resources on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/opengl-es-2-resources/</link><description>Recent content in OpenGL ES 2 resources on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 24 Jun 2013 17:27:39 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/opengl-es-2-resources/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL ES Resources and Best Practices</title><link>https://www.learnopengles.com/opengl-es-resources-and-best-practices/</link><pubDate>Tue, 28 May 2013 02:21:02 +0000</pubDate><guid>https://www.learnopengles.com/opengl-es-resources-and-best-practices/</guid><description>The first place to start for OpenGL documentation on the various mobile platforms is straight at the source: Google’s Android documentation has a small amount of info about OpenGL, though not too much. You’ll get an overview of the APIs and learn how to exclude your application from unsupported devices. According to the OpenGL Dashboard, …</description></item></channel></rss>