<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>OpenGL ES 3.0 on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/opengl-es-3-0/</link><description>Recent content in OpenGL ES 3.0 on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 24 Oct 2014 13:39:41 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/opengl-es-3-0/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL Roundup, Fall Edition</title><link>https://www.learnopengles.com/opengl-roundup-fall-edition/</link><pubDate>Fri, 24 Oct 2014 13:39:41 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-fall-edition/</guid><description>There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 …</description></item><item><title>OpenGL Roundup, September 12, 2013</title><link>https://www.learnopengles.com/opengl-roundup-september-12-2013/</link><pubDate>Thu, 12 Sep 2013 16:25:36 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-september-12-2013/</guid><description>As some of you may already know, Apple recently announced the iPhone 5s &amp;amp; 5c at their annual iPhone event, and one of the new updates is that the iPhone 5s will also be coming with support for OpenGL ES 3.0! Google announced support for OpenGL ES 3.0 with their release of Android 4.3 not …</description></item><item><title>Android 4.3 Jelly Bean Introduces Support for OpenGL ES 3.0</title><link>https://www.learnopengles.com/android-4-3-jelly-bean-introduces-support-for-opengl-es-3-0/</link><pubDate>Wed, 24 Jul 2013 17:52:41 +0000</pubDate><guid>https://www.learnopengles.com/android-4-3-jelly-bean-introduces-support-for-opengl-es-3-0/</guid><description>From the Android Developers Website: OpenGL ES 3.0 for High-Performance Graphics Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API …</description></item></channel></rss>