<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>OpenGL ES 3.1 on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/opengl-es-3-1/</link><description>Recent content in OpenGL ES 3.1 on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 24 Oct 2014 13:39:41 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/opengl-es-3-1/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL Roundup, Fall Edition</title><link>https://www.learnopengles.com/opengl-roundup-fall-edition/</link><pubDate>Fri, 24 Oct 2014 13:39:41 +0000</pubDate><guid>https://www.learnopengles.com/opengl-roundup-fall-edition/</guid><description>There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 …</description></item></channel></rss>