<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>opensource on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/opensource/</link><description>Recent content in opensource on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 16 Apr 2012 15:03:28 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/opensource/index.xml" rel="self" type="application/rss+xml"/><item><title>Open Source Cross-Platform OpenGL Frameworks for Android</title><link>https://www.learnopengles.com/open-source-cross-platform-opengl-frameworks-for-android/</link><pubDate>Tue, 12 Jul 2011 04:58:59 +0000</pubDate><guid>https://www.learnopengles.com/open-source-cross-platform-opengl-frameworks-for-android/</guid><description>Let’s say you’ve decided to develop the next viral game for Android. You now have a choice: Do you go with a pre-packaged solution, flawed and rough around the edges though it may be, or do you decide to DIY (Do It Yourself) which has the disadvantage of reinventing the wheel and spending more time …</description></item></channel></rss>