<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>orthographic projection on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/orthographic-projection/</link><description>Recent content in orthographic projection on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 23 Jul 2013 15:36:35 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/orthographic-projection/index.xml" rel="self" type="application/rss+xml"/><item><title>Understanding OpenGL’s Matrices</title><link>https://www.learnopengles.com/understanding-opengls-matrices/</link><pubDate>Wed, 03 Oct 2012 14:37:48 +0000</pubDate><guid>https://www.learnopengles.com/understanding-opengls-matrices/</guid><description>I often get questions related to OpenGL’s matrices: how do they work, how do they get built, and so forth. This is a topic that I have been frequently confused by, myself, and I feel that it warrants further explanation. To better understand OpenGL’s matrices, and how and why we use them, we first need …</description></item></channel></rss>