<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>per-fragment lighting on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/per-fragment-lighting/</link><description>Recent content in per-fragment lighting on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:23:15 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/per-fragment-lighting/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Three: Moving to Per-Fragment Lighting</title><link>https://www.learnopengles.com/android-lesson-three-moving-to-per-fragment-lighting/</link><pubDate>Thu, 23 Jun 2011 04:31:42 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-three-moving-to-per-fragment-lighting/</guid><description>Welcome to the the third tutorial for Android! In this lesson, we’re going to take everything we learned in lesson two and learn how to apply the same lighting technique on a per-pixel basis. We will be able to see the difference, even when using standard diffuse lighting with simple cubes. Assumptions and prerequisites Each …</description></item></channel></rss>