<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>projection matrix on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/projection-matrix/</link><description>Recent content in projection matrix on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:21:06 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/projection-matrix/index.xml" rel="self" type="application/rss+xml"/><item><title>Understanding OpenGL’s Matrices</title><link>https://www.learnopengles.com/understanding-opengls-matrices/</link><pubDate>Wed, 03 Oct 2012 14:37:48 +0000</pubDate><guid>https://www.learnopengles.com/understanding-opengls-matrices/</guid><description>I often get questions related to OpenGL’s matrices: how do they work, how do they get built, and so forth. This is a topic that I have been frequently confused by, myself, and I feel that it warrants further explanation. To better understand OpenGL’s matrices, and how and why we use them, we first need …</description></item><item><title>WebGL Lesson One: Getting Started</title><link>https://www.learnopengles.com/webgl-lesson-one-getting-started/</link><pubDate>Sun, 26 Jun 2011 23:19:57 +0000</pubDate><guid>https://www.learnopengles.com/webgl-lesson-one-getting-started/</guid><description>This is the first tutorial for learning OpenGL ES 2 on the web, using WebGL. In this lesson, we’ll look at how to create a basic WebGL instance and display stuff to the screen, as well as what you need in order to view WebGL in your browser. There will also be an introduction to …</description></item><item><title>Android Lesson One: Getting Started</title><link>https://www.learnopengles.com/android-lesson-one-getting-started/</link><pubDate>Sun, 29 May 2011 01:00:06 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-one-getting-started/</guid><description>This is the first tutorial on using OpenGL ES 2 on Android. In this lesson, we’re going to go over the code step-by-step, and look at how to create an OpenGL ES 2 context and draw to the screen. We’ll also take a look at what shaders are and how they work, as well as …</description></item></channel></rss>