<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>rotation on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/rotation/</link><description>Recent content in rotation on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 16 Apr 2012 13:55:30 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/rotation/index.xml" rel="self" type="application/rss+xml"/><item><title>Rotating An Object With Touch Events</title><link>https://www.learnopengles.com/rotating-an-object-with-touch-events/</link><pubDate>Mon, 27 Feb 2012 08:00:40 +0000</pubDate><guid>https://www.learnopengles.com/rotating-an-object-with-touch-events/</guid><description>Rotating an object in 3D is a neat way of letting your users interact with the scene, but the math can be tricky to get right. In this article, I’ll take a look at a simple way to rotate an object based on the touch events, and how to work around the main drawback of …</description></item></channel></rss>