<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>shaders on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/shaders/</link><description>Recent content in shaders on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:23:15 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/shaders/index.xml" rel="self" type="application/rss+xml"/><item><title>OpenGL ES Roundup, October 4, 2011</title><link>https://www.learnopengles.com/opengl-es-roundup-october-4-2011/</link><pubDate>Wed, 05 Oct 2011 01:53:47 +0000</pubDate><guid>https://www.learnopengles.com/opengl-es-roundup-october-4-2011/</guid><description>Diney from db-in.com has a great introduction to shaders up at his site. He annotates his post with useful diagrams and also has a clear and neat introduction to tangent space. Learning WebGL has a cool roundup of WebGL around the web. The NeHe OpenGL site is alive! They are starting to post updates on …</description></item><item><title>WebGL Lesson One: Getting Started</title><link>https://www.learnopengles.com/webgl-lesson-one-getting-started/</link><pubDate>Sun, 26 Jun 2011 23:19:57 +0000</pubDate><guid>https://www.learnopengles.com/webgl-lesson-one-getting-started/</guid><description>This is the first tutorial for learning OpenGL ES 2 on the web, using WebGL. In this lesson, we’ll look at how to create a basic WebGL instance and display stuff to the screen, as well as what you need in order to view WebGL in your browser. There will also be an introduction to …</description></item><item><title>Android Lesson Three: Moving to Per-Fragment Lighting</title><link>https://www.learnopengles.com/android-lesson-three-moving-to-per-fragment-lighting/</link><pubDate>Thu, 23 Jun 2011 04:31:42 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-three-moving-to-per-fragment-lighting/</guid><description>Welcome to the the third tutorial for Android! In this lesson, we’re going to take everything we learned in lesson two and learn how to apply the same lighting technique on a per-pixel basis. We will be able to see the difference, even when using standard diffuse lighting with simple cubes. Assumptions and prerequisites Each …</description></item><item><title>Android Lesson One: Getting Started</title><link>https://www.learnopengles.com/android-lesson-one-getting-started/</link><pubDate>Sun, 29 May 2011 01:00:06 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-one-getting-started/</guid><description>This is the first tutorial on using OpenGL ES 2 on Android. In this lesson, we’re going to go over the code step-by-step, and look at how to create an OpenGL ES 2 context and draw to the screen. We’ll also take a look at what shaders are and how they work, as well as …</description></item></channel></rss>