<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Texture mapping on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/texture-mapping/</link><description>Recent content in Texture mapping on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:24:49 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/texture-mapping/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Six: An Introduction to Texture Filtering</title><link>https://www.learnopengles.com/android-lesson-six-an-introduction-to-texture-filtering/</link><pubDate>Fri, 24 Feb 2012 00:46:15 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-six-an-introduction-to-texture-filtering/</guid><description>In this lesson, we will introduce the different types of basic texture filtering modes and how to use them, including nearest-neighbour filtering, bilinear filtering, and trilinear filtering using mipmaps. You’ll learn how to make your textures appear more smooth, as well as the drawbacks that come from smoothing. There are also different ways of rotating …</description></item><item><title>Android Lesson Four: Introducing Basic Texturing</title><link>https://www.learnopengles.com/android-lesson-four-introducing-basic-texturing/</link><pubDate>Sun, 25 Sep 2011 06:05:14 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-four-introducing-basic-texturing/</guid><description>This is the fourth tutorial in our Android series. In this lesson, we’re going to add to what we learned in lesson three and learn how to add texturing.We’ll look at how to read an image from the application resources, load this image into OpenGL ES, and display it on the screen. Follow along with me and …</description></item></channel></rss>