<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>triangle strips on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/triangle-strips/</link><description>Recent content in triangle strips on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:25:50 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/triangle-strips/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Eight: An Introduction to Index Buffer Objects (IBOs)</title><link>https://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/</link><pubDate>Thu, 10 May 2012 20:18:12 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/</guid><description>In our last lesson, we learned how to use vertex buffer objects on Android. We learned about the difference between client-side memory and GPU-dedicated memory, and the difference between storing texture, position and normal data in separate buffers, or altogether in one buffer. We also learned how to work around Froyo’s broken OpenGL ES 2.0 …</description></item></channel></rss>