<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>UI events on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/ui-events/</link><description>Recent content in UI events on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 16 Apr 2012 14:56:53 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/ui-events/index.xml" rel="self" type="application/rss+xml"/><item><title>Listening to Android Touch Events, and Acting on Them</title><link>https://www.learnopengles.com/listening-to-android-touch-events-and-acting-on-them/</link><pubDate>Sat, 25 Feb 2012 21:00:20 +0000</pubDate><guid>https://www.learnopengles.com/listening-to-android-touch-events-and-acting-on-them/</guid><description>We started listening to touch events in Android Lesson Five: An Introduction to Blending, and in that lesson, we listened to touch events and used them to change our OpenGL state. To listen to touch events, you first need to subclass GLSurfaceView and create your own custom view. In that view, you create a default …</description></item></channel></rss>