<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>VBOs on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/vbos/</link><description>Recent content in VBOs on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 28 Jul 2021 19:25:50 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/vbos/index.xml" rel="self" type="application/rss+xml"/><item><title>Android Lesson Eight: An Introduction to Index Buffer Objects (IBOs)</title><link>https://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/</link><pubDate>Thu, 10 May 2012 20:18:12 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-eight-an-introduction-to-index-buffer-objects-ibos/</guid><description>In our last lesson, we learned how to use vertex buffer objects on Android. We learned about the difference between client-side memory and GPU-dedicated memory, and the difference between storing texture, position and normal data in separate buffers, or altogether in one buffer. We also learned how to work around Froyo’s broken OpenGL ES 2.0 …</description></item><item><title>OpenGL ES Roundup, March 9, 2012</title><link>https://www.learnopengles.com/opengl-es-roundup-march-9-2012/</link><pubDate>Sat, 10 Mar 2012 08:00:01 +0000</pubDate><guid>https://www.learnopengles.com/opengl-es-roundup-march-9-2012/</guid><description>Thank yous and mentions A big thank you goes to the following guys who have recently kindly featured Learn OpenGL ES: The Khronos Group. The Khronos Group is a non-profit, member-funded consortium dedicated to open and royalty-free standards for graphics, parallel computing, and dynamic media. There is a lot of cool stuff going on over …</description></item><item><title>Android Lesson Seven: An Introduction to Vertex Buffer Objects (VBOs)</title><link>https://www.learnopengles.com/android-lesson-seven-an-introduction-to-vertex-buffer-objects-vbos/</link><pubDate>Wed, 07 Mar 2012 00:03:27 +0000</pubDate><guid>https://www.learnopengles.com/android-lesson-seven-an-introduction-to-vertex-buffer-objects-vbos/</guid><description>In this lesson, we’ll introduce vertex buffer objects (VBOs), how to define them, and how to use them. Here is what we are going to cover: How to define and render from vertex buffer objects. The difference between using a single buffer with all the data packed in, or multiple buffers. Problems and pitfalls, and what …</description></item><item><title>WebGL Lesson One: Getting Started</title><link>https://www.learnopengles.com/webgl-lesson-one-getting-started/</link><pubDate>Sun, 26 Jun 2011 23:19:57 +0000</pubDate><guid>https://www.learnopengles.com/webgl-lesson-one-getting-started/</guid><description>This is the first tutorial for learning OpenGL ES 2 on the web, using WebGL. In this lesson, we’ll look at how to create a basic WebGL instance and display stuff to the screen, as well as what you need in order to view WebGL in your browser. There will also be an introduction to …</description></item></channel></rss>