<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Xcode on Learn OpenGL ES</title><link>https://www.learnopengles.com/tag/xcode/</link><description>Recent content in Xcode on Learn OpenGL ES</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 25 Jul 2013 00:46:58 +0000</lastBuildDate><atom:link href="https://www.learnopengles.com/tag/xcode/index.xml" rel="self" type="application/rss+xml"/><item><title>Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS</title><link>https://www.learnopengles.com/loading-a-png-into-memory-and-displaying-it-as-a-texture-with-opengl-es-2-adding-support-for-ios/</link><pubDate>Wed, 24 Jul 2013 16:12:24 +0000</pubDate><guid>https://www.learnopengles.com/loading-a-png-into-memory-and-displaying-it-as-a-texture-with-opengl-es-2-adding-support-for-ios/</guid><description>In the previous post, we looked at loading in texture data from a PNG file and uploading it to an OpenGL texture, and then displaying that on the screen in Android. To do that, we used libpng and loaded in the data from our platform-independent C code. In this post, we’ll add supporting files to …</description></item></channel></rss>