There’s been a lot of changes in the graphics programming community, with Google’s latest version of Android now supporting OpenGL ES 3.1, which brings support for compute shaders, as well as an Android-specific extension pack which adds support for additional features. Apple has chosen to go the proprietary route by remaining with OpenGL ES 3.0 for now and by introducing Metal, a new API which promises to increase performance and reduce driver overhead.
Here are some more links for your fall reading:
Tri-morph – A first game by a reader of Learn OpenGL ES.
Cubist artwork with the help of a GPU
A Closer Look at Android RunTime (ART) in Android L
Musings On A Year Of Living C++
Enjoy the fall colours! 🙂